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Do Violent Video Games Produce Real-World Violence?

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    Daniel Greenberg of the International Game Developers Association on violence and video games.

  • Duration 4:29
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More guns and video game was vice president Joseph Biden meeting with big names -- video game industry today to talk violence in games.

Falling the recent shootings.

Dennis video is outside of -- -- up here in New York City with how this could impact business says status.

Hey Cheryl and we have -- guess we're gonna be interviewing.

He's with the international game developer's association which is involved in the meeting at 2:15 PM eastern.

In the White House today with Vice President Biden Daniel Greenberg.

Is with us -- video -- -- Have been basically.

Under attack.

Since the Connecticut -- -- I mean the NRA itself took off after Hollywood and violent video games.

And then Obama advisor David Axelrod only two days after the shootings put out a tweet.

Saying that -- -- weapons of war but quote should we also quit marketing murder.

As a game Daniel Greenberg is that what the videogame industry does does that market murder as a game.

No not at all -- out of first let me -- -- one thing the international game developer's association is actually not participating in the meeting.

With the vice president's task force the publishers association.

I believe is is there.

But we -- that we accepted your interview of course that to speak to this issue today.

No violent video games did not produce real world violence imaginary violence has never been proven to produce actual real world violence.

During the last twenty years that are violent video games became popular.

Violent crime rates in the US actually decreased substantially.

If if violence in video games cause real world violence you think the opposite would happen.

There many countries around the world that also play violent video games some like in Japan -- -- more violent than in the US it can even be sold here.

But they're violent crime rates are much lower than ours saarc countries.

Like England the Dutch have lower crime rates even though they play more video games and we do so there's never been proven to be anyway causal link between imaginary violence and real world violence.

So it's a little bit unfair.

To include video games along with other -- to be studied like mental health and guns.

Yes and yet that's exactly what seems to be happening now your group the international game developer's association.

Put out a letter to Vice President Biden.

And it said in part quote government should not be seeking ways to constrain this emerging medium so early.

-- its development by scapegoating video games for societal ills.

Yet insulting to Connecticut at neighboring town to -- -- -- those shootings happened they actually have an offer out.

To buyback in essence violent video games and they destroy that discs and they give people a coupon for a restaurant or -- bowling Alley.

Is that what's happening -- our society right now all our video games indeed being scapegoated for societal ills.

Yes I think so however I mean I support the right of anyone who buys a video game to dispose of it however they would like if they would like to.

This give get up a gift card or money from the government by turning -- and that's fine with me I have no objection to that I support people's rights to do that with the things they -- as they please but I am much more concerned about scapegoating of industry based on faulty science science is essential and science has never proven that that imaginary violence causes real world violence and -- many people believe this pervasive -- Just like in the fifties people believe that if they listen to Elvis Presley.

Their children would become juvenile delinquents that wasn't true people in the fifties -- comic books would make.

Children -- -- was that wasn't true so when the government and was able to crack down on comic books all they did was got to take away.

The kind of Reading that that young at risk youth did for pleasure.

They didn't actually reduce juvenile delinquency yeah -- Hurting the comic book industry we think the same thing would happen today so it would just want to understand violent video games will not make children or adults violence.

That if you don't believe me check but the -- According to like that America is that a government are pushing for.

Yeah this is like American seller pushing for something after the Aurora Colorado shootings only 24% of people said that it was a sign of deeper problems.

After Connecticut -- its 52%.

-- -- sign of deeper problems best of luck to you and trying to figure out what the industry if anything should do about this.

Thank you reveal whether what are they really -- of the great health association and back to you guys in the studio.

Alright Dennis now is to say -- -- your parting often and on the story Dennis they use so much appreciate it.

Well coming up business.